mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-07 13:45:51 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct S {
|
|
int f0;
|
|
bool3 f1;
|
|
};
|
|
struct buf0 {
|
|
/* 0x0000 */ packed_float2 injectionSwitch;
|
|
};
|
|
struct tint_array_wrapper {
|
|
float arr[9];
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
|
|
S ll = {};
|
|
tint_array_wrapper sums = {};
|
|
S const tint_symbol_3 = {.f0=0, .f1=bool3(true, true, true)};
|
|
ll = tint_symbol_3;
|
|
while (true) {
|
|
S const x_12 = ll;
|
|
float const x_45 = x_7.injectionSwitch.y;
|
|
if ((x_12.f0 != int(x_45))) {
|
|
} else {
|
|
break;
|
|
}
|
|
sums.arr[0] = 0.0f;
|
|
{
|
|
S const x_13 = ll;
|
|
S const x_50 = ll;
|
|
S x_51_1 = x_50;
|
|
x_51_1.f0 = (x_13.f0 + 1);
|
|
S const x_51 = x_51_1;
|
|
ll = x_51;
|
|
}
|
|
}
|
|
float const x_53 = sums.arr[0];
|
|
float2 const x_54 = float2(x_53, x_53);
|
|
*(tint_symbol_5) = float4(1.0f, x_54.x, x_54.y, 1.0f);
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_6 = 0.0f;
|
|
main_1(x_7, &(tint_symbol_6));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
|
|
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_4;
|
|
}
|
|
|