dawn-cmake/test/tint/builtins/gen/var/frexp/3dd21e.wgsl.expected.wgsl

23 lines
316 B
WebGPU Shading Language

enable f16;
fn frexp_3dd21e() {
var arg_0 = vec4<f16>(f16());
var res = frexp(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
frexp_3dd21e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
frexp_3dd21e();
}
@compute @workgroup_size(1)
fn compute_main() {
frexp_3dd21e();
}