34 lines
666 B
HLSL
34 lines
666 B
HLSL
void mix_c1aec6() {
|
|
vector<float16_t, 3> arg_0 = (float16_t(0.0h)).xxx;
|
|
vector<float16_t, 3> arg_1 = (float16_t(0.0h)).xxx;
|
|
float16_t arg_2 = float16_t(0.0h);
|
|
vector<float16_t, 3> res = lerp(arg_0, arg_1, arg_2);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
mix_c1aec6();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
mix_c1aec6();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
mix_c1aec6();
|
|
return;
|
|
}
|