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	It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
		
			
				
	
	
		
			38 lines
		
	
	
		
			791 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			791 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| ByteAddressBuffer sb_ro : register(t1, space0);
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| RWByteAddressBuffer prevent_dce : register(u0, space2);
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| 
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| void arrayLength_cfca0a() {
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|   uint tint_symbol_2 = 0u;
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|   sb_ro.GetDimensions(tint_symbol_2);
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|   const uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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|   uint res = tint_symbol_3;
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|   prevent_dce.Store(0u, asuint(res));
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| }
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| 
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| struct tint_symbol {
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|   float4 value : SV_Position;
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| };
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| 
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| float4 vertex_main_inner() {
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|   arrayLength_cfca0a();
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|   return (0.0f).xxxx;
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| }
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| 
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| tint_symbol vertex_main() {
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|   const float4 inner_result = vertex_main_inner();
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|   tint_symbol wrapper_result = (tint_symbol)0;
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|   wrapper_result.value = inner_result;
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|   return wrapper_result;
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| }
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| 
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| void fragment_main() {
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|   arrayLength_cfca0a();
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|   return;
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| }
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| 
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| [numthreads(1, 1, 1)]
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| void compute_main() {
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|   arrayLength_cfca0a();
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|   return;
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| }
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