92 lines
1.9 KiB
GLSL
92 lines
1.9 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(binding = 0, std430) buffer SB_RW_1 {
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float arg_0[];
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} sb_rw;
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void arrayLength_cdd123() {
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uint tint_symbol_1 = 0u;
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sb_rw.GetDimensions(tint_symbol_1);
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uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
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uint res = tint_symbol_2;
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}
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vec4 vertex_main() {
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arrayLength_cdd123();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'GetDimensions' : no such field in structure
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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layout(binding = 0, std430) buffer SB_RW_1 {
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float arg_0[];
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} sb_rw;
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void arrayLength_cdd123() {
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uint tint_symbol_1 = 0u;
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sb_rw.GetDimensions(tint_symbol_1);
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uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
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uint res = tint_symbol_2;
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}
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void fragment_main() {
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arrayLength_cdd123();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'GetDimensions' : no such field in structure
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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layout(binding = 0, std430) buffer SB_RW_1 {
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float arg_0[];
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} sb_rw;
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void arrayLength_cdd123() {
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uint tint_symbol_1 = 0u;
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sb_rw.GetDimensions(tint_symbol_1);
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uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
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uint res = tint_symbol_2;
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}
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void compute_main() {
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arrayLength_cdd123();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'GetDimensions' : no such field in structure
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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