Stephen White deec53332f GLSL: fix barriers.
Bug: tint:1416
Change-Id: I138932cc0d702289684c4db80b4640df43b41833
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-05 00:15:34 +00:00

30 lines
665 B
GLSL

#version 310 es
precision mediump float;
uvec2 tint_atomicCompareExchangeWeak(inout uint param_0, uint param_1, uint param_2) {
uvec2 result;
result.x = atomicCompSwap(param_0, param_1, param_2);
result.y = result.x == param_2 ? 1u : 0u;
return result;
}
shared uint arg_0;
void atomicCompareExchangeWeak_b2ab2c() {
uvec2 res = tint_atomicCompareExchangeWeak(arg_0, 1u, 1u);
}
void compute_main(uint local_invocation_index) {
{
atomicExchange(arg_0, 0u);
}
barrier();
atomicCompareExchangeWeak_b2ab2c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main(gl_LocalInvocationIndex);
return;
}