20 lines
300 B
WebGPU Shading Language
20 lines
300 B
WebGPU Shading Language
fn sin_01f241() {
|
|
var res : vec3<f32> = sin(vec3<f32>());
|
|
}
|
|
|
|
@stage(vertex)
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
sin_01f241();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn fragment_main() {
|
|
sin_01f241();
|
|
}
|
|
|
|
@stage(compute) @workgroup_size(1)
|
|
fn compute_main() {
|
|
sin_01f241();
|
|
}
|