dawn-cmake/test/builtins/gen/sin/01f241.wgsl.expected.wgsl

20 lines
300 B
WebGPU Shading Language

fn sin_01f241() {
var res : vec3<f32> = sin(vec3<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_01f241();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
sin_01f241();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
sin_01f241();
}