dawn-cmake/test/builtins/gen/textureLoad/1f2016.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureLoad_1f2016(texture3d<float, access::sample> tint_symbol_1) {
float4 res = tint_symbol_1.read(uint3(int3()), 0);
}
float4 vertex_main_inner(texture3d<float, access::sample> tint_symbol_2) {
textureLoad_1f2016(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture3d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
textureLoad_1f2016(tint_symbol_4);
return;
}
kernel void compute_main(texture3d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
textureLoad_1f2016(tint_symbol_5);
return;
}