23 lines
349 B
GLSL
23 lines
349 B
GLSL
#version 310 es
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precision mediump float;
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struct S {
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int a;
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float b;
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};
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shared S v;
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void tint_symbol(uint local_invocation_index) {
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{
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S tint_symbol_1 = S(0, 0.0f);
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v = tint_symbol_1;
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}
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barrier();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol(gl_LocalInvocationIndex);
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return;
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}
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