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Generate and validate all entry points individually. This is required since GLSL has separate shader files, and can only have a single "main" entry point. Bug: tint:1217 Change-Id: Ie5cb510aaef3b7c8a7573f5fa9446815284afecb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61920 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
40 lines
1.1 KiB
CMake
40 lines
1.1 KiB
CMake
# Copyright 2020 The Tint Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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set(TINT_SRCS
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main.cc
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)
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## Tint executable
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add_executable(tint ${TINT_SRCS})
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tint_default_compile_options(tint)
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target_link_libraries(tint libtint tint_val)
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if(${TINT_BUILD_SPV_READER} OR ${TINT_BUILD_SPV_WRITER})
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target_link_libraries(tint SPIRV-Tools)
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endif()
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if(${TINT_BUILD_GLSL_WRITER})
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target_link_libraries(tint glslang)
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target_link_libraries(tint glslang-default-resource-limits)
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if(NOT MSVC)
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target_compile_options(tint PRIVATE
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-Wno-reserved-id-macro
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-Wno-shadow-field-in-constructor
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-Wno-shadow
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-Wno-weak-vtables
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)
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endif()
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endif()
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