dawn-cmake/test/shader_io/interpolate_input_parameters.wgsl.expected.msl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

23 lines
1.1 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
float none [[user(locn0)]];
float flat [[user(locn1)]] [[flat]];
float perspective_center [[user(locn2)]] [[center_perspective]];
float perspective_centroid [[user(locn3)]] [[centroid_perspective]];
float perspective_sample [[user(locn4)]] [[sample_perspective]];
float linear_center [[user(locn5)]] [[center_no_perspective]];
float linear_centroid [[user(locn6)]] [[centroid_no_perspective]];
float linear_sample [[user(locn7)]] [[sample_no_perspective]];
};
void tint_symbol_inner(float none, float flat, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) {
}
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
tint_symbol_inner(tint_symbol_1.none, tint_symbol_1.flat, tint_symbol_1.perspective_center, tint_symbol_1.perspective_centroid, tint_symbol_1.perspective_sample, tint_symbol_1.linear_center, tint_symbol_1.linear_centroid, tint_symbol_1.linear_sample);
return;
}