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More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
30 lines
585 B
GLSL
30 lines
585 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(binding = 0) buffer S_1 {
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int a[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint l1 = tint_symbol_3;
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uint l2 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'GetDimensions' : no such field in structure
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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