dawn-cmake/test/intrinsics/arrayLength/via_let_complex_no_struct.wgsl.expected.glsl
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00

29 lines
567 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(binding = 0) buffer G_block_1 {
int inner[];
} G;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
uint tint_symbol_2 = 0u;
G.inner.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = (tint_symbol_2 / 4u);
uint l1 = tint_symbol_3;
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:10: '.' : cannot apply to an array: GetDimensions
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.