dawn-cmake/test/shader_io/compute_input_builtins_struct.wgsl.expected.glsl
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00

46 lines
1.3 KiB
GLSL

#version 310 es
precision mediump float;
struct ComputeInputs {
uvec3 local_invocation_id;
uint local_invocation_index;
uvec3 global_invocation_id;
uvec3 workgroup_id;
uvec3 num_workgroups;
};
struct tint_symbol_2 {
uvec3 local_invocation_id;
uint local_invocation_index;
uvec3 global_invocation_id;
uvec3 workgroup_id;
uvec3 num_workgroups;
};
void tint_symbol_inner(ComputeInputs inputs) {
uint foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
ComputeInputs tint_symbol_3 = ComputeInputs(tint_symbol_1.local_invocation_id, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_1.workgroup_id, tint_symbol_1.num_workgroups);
tint_symbol_inner(tint_symbol_3);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_id = gl_LocalInvocationID;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
inputs.global_invocation_id = gl_GlobalInvocationID;
inputs.workgroup_id = gl_WorkGroupID;
inputs.num_workgroups = gl_NumWorkGroups;
tint_symbol(inputs);
}