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More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
53 lines
1.1 KiB
GLSL
53 lines
1.1 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct FragmentInputs {
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vec4 position;
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bool front_facing;
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uint sample_index;
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uint sample_mask;
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};
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struct tint_symbol_2 {
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vec4 position;
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bool front_facing;
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uint sample_index;
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uint sample_mask;
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};
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void tint_symbol_inner(FragmentInputs inputs) {
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if (inputs.front_facing) {
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vec4 foo = inputs.position;
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uint bar = (inputs.sample_index + inputs.sample_mask);
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}
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}
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask);
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tint_symbol_inner(tint_symbol_3);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.position = gl_FragCoord;
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inputs.front_facing = gl_FrontFacing;
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inputs.sample_index = uint(gl_SampleID);
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inputs.sample_mask = uint(gl_SampleMask);
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tint_symbol(inputs);
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}
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Error parsing GLSL shader:
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ERROR: 0:39: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables
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ERROR: 0:39: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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