mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-09 14:45:58 +00:00
More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
44 lines
876 B
GLSL
44 lines
876 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct FragmentInputs {
|
|
int loc0;
|
|
uint loc1;
|
|
float loc2;
|
|
vec4 loc3;
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
int loc0;
|
|
uint loc1;
|
|
float loc2;
|
|
vec4 loc3;
|
|
};
|
|
|
|
void tint_symbol_inner(FragmentInputs inputs) {
|
|
int i = inputs.loc0;
|
|
uint u = inputs.loc1;
|
|
float f = inputs.loc2;
|
|
vec4 v = inputs.loc3;
|
|
}
|
|
|
|
void tint_symbol(tint_symbol_2 tint_symbol_1) {
|
|
FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
|
|
tint_symbol_inner(tint_symbol_3);
|
|
return;
|
|
}
|
|
layout(location = 0) flat in int loc0;
|
|
layout(location = 1) flat in uint loc1;
|
|
layout(location = 2) in float loc2;
|
|
layout(location = 3) in vec4 loc3;
|
|
|
|
void main() {
|
|
tint_symbol_2 inputs;
|
|
inputs.loc0 = loc0;
|
|
inputs.loc1 = loc1;
|
|
inputs.loc2 = loc2;
|
|
inputs.loc3 = loc3;
|
|
tint_symbol(inputs);
|
|
}
|
|
|