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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
26 lines
714 B
WebGPU Shading Language
26 lines
714 B
WebGPU Shading Language
struct FragmentInputs0 {
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@builtin(position)
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position : vec4<f32>;
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@location(0) @interpolate(flat)
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loc0 : i32;
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}
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struct FragmentInputs1 {
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@location(3)
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loc3 : vec4<f32>;
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@builtin(sample_mask)
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sample_mask : u32;
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}
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@stage(fragment)
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fn main(inputs0 : FragmentInputs0, @builtin(front_facing) front_facing : bool, @location(1) @interpolate(flat) loc1 : u32, @builtin(sample_index) sample_index : u32, inputs1 : FragmentInputs1, @location(2) loc2 : f32) {
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if (front_facing) {
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let foo : vec4<f32> = inputs0.position;
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let bar : u32 = (sample_index + inputs1.sample_mask);
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let i : i32 = inputs0.loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = inputs1.loc3;
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}
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}
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