dawn-cmake/test/shader_io/fragment_output_builtins_struct.wgsl.expected.glsl
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00

45 lines
957 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol_1 {
float frag_depth;
uint sample_mask;
};
FragmentOutputs tint_symbol_inner() {
FragmentOutputs tint_symbol_2 = FragmentOutputs(1.0f, 1u);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
FragmentOutputs inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(0.0f, 0u);
wrapper_result.frag_depth = inner_result.frag_depth;
wrapper_result.sample_mask = inner_result.sample_mask;
return wrapper_result;
}
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
gl_FragDepth = outputs.frag_depth;
gl_SampleMask = outputs.sample_mask;
}
Error parsing GLSL shader:
ERROR: 0:33: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
ERROR: 0:33: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.