mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-08 22:26:06 +00:00
More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
65 lines
1.5 KiB
GLSL
65 lines
1.5 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct FragmentOutputs {
|
|
int loc0;
|
|
float frag_depth;
|
|
uint loc1;
|
|
float loc2;
|
|
uint sample_mask;
|
|
vec4 loc3;
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
int loc0;
|
|
uint loc1;
|
|
float loc2;
|
|
vec4 loc3;
|
|
float frag_depth;
|
|
uint sample_mask;
|
|
};
|
|
|
|
FragmentOutputs tint_symbol_inner() {
|
|
FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f));
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
tint_symbol_1 tint_symbol() {
|
|
FragmentOutputs inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0u);
|
|
wrapper_result.loc0 = inner_result.loc0;
|
|
wrapper_result.frag_depth = inner_result.frag_depth;
|
|
wrapper_result.loc1 = inner_result.loc1;
|
|
wrapper_result.loc2 = inner_result.loc2;
|
|
wrapper_result.sample_mask = inner_result.sample_mask;
|
|
wrapper_result.loc3 = inner_result.loc3;
|
|
return wrapper_result;
|
|
}
|
|
layout(location = 0) out int loc0;
|
|
layout(location = 1) out uint loc1;
|
|
layout(location = 2) out float loc2;
|
|
layout(location = 3) out vec4 loc3;
|
|
|
|
|
|
|
|
void main() {
|
|
tint_symbol_1 outputs;
|
|
outputs = tint_symbol();
|
|
loc0 = outputs.loc0;
|
|
loc1 = outputs.loc1;
|
|
loc2 = outputs.loc2;
|
|
loc3 = outputs.loc3;
|
|
gl_FragDepth = outputs.frag_depth;
|
|
gl_SampleMask = outputs.sample_mask;
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:53: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
|
|
ERROR: 0:53: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|