mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 14:13:39 +00:00
More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
54 lines
1.2 KiB
GLSL
54 lines
1.2 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct S {
|
|
float f;
|
|
uint u;
|
|
vec4 v;
|
|
};
|
|
|
|
layout(binding = 0) buffer S_1 {
|
|
float f;
|
|
uint u;
|
|
vec4 v;
|
|
} tint_symbol;
|
|
struct tint_symbol_3 {
|
|
float f;
|
|
uint u;
|
|
vec4 v;
|
|
};
|
|
|
|
void frag_main_inner(S tint_symbol_1) {
|
|
float f = tint_symbol_1.f;
|
|
uint u = tint_symbol_1.u;
|
|
vec4 v = tint_symbol_1.v;
|
|
tint_symbol = tint_symbol_1;
|
|
}
|
|
|
|
void frag_main(tint_symbol_3 tint_symbol_2) {
|
|
S tint_symbol_4 = S(tint_symbol_2.f, tint_symbol_2.u, tint_symbol_2.v);
|
|
frag_main_inner(tint_symbol_4);
|
|
return;
|
|
}
|
|
layout(location = 0) in float f;
|
|
layout(location = 1) flat in uint u;
|
|
|
|
|
|
void main() {
|
|
tint_symbol_3 inputs;
|
|
inputs.f = f;
|
|
inputs.u = u;
|
|
inputs.v = gl_FragCoord;
|
|
frag_main(inputs);
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:25: 'assign' : cannot convert from ' in structure{ global mediump float f, global mediump uint u, global mediump 4-component vector of float v}' to 'layout( binding=0 column_major shared) buffer block{layout( column_major shared) buffer mediump float f, layout( column_major shared) buffer mediump uint u, layout( column_major shared) buffer mediump 4-component vector of float v}'
|
|
ERROR: 0:25: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|