dawn-cmake/test/shader_io/vertex_output_builtins_struct.wgsl.expected.glsl
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00

33 lines
702 B
GLSL

#version 310 es
precision mediump float;
struct VertexOutputs {
vec4 position;
};
struct tint_symbol_1 {
vec4 position;
};
VertexOutputs tint_symbol_inner() {
VertexOutputs tint_symbol_2 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
VertexOutputs inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.position = inner_result.position;
return wrapper_result;
}
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
gl_Position = outputs.position;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}