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The value of 1 for the `asin` is providing a slightly different result on OSX compared to the Windows and Linux results. This CL updates the test case to use asin(0.479425538604) = 0.5 Bug: tint:1581 Change-Id: Ibf7a921d1476c0d24da696eb6cc2b491c1ca1516 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107541 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
20 lines
295 B
WebGPU Shading Language
20 lines
295 B
WebGPU Shading Language
fn asin_7b6a44() {
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var res : vec2<f32> = asin(vec2<f32>(0.47942555f));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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asin_7b6a44();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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asin_7b6a44();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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asin_7b6a44();
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}
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