Ben Clayton 46ee63933c tint/transform: Implement div / mod polyfill
Prevents UB for divide-by-zero and integer overflow when dividing

Fixed: tint:1349
Change-Id: Ieef66d27d7aec3011628ced076b2bccc7770a8af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108925
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-09 22:04:11 +00:00

18 lines
413 B
GLSL

#version 310 es
ivec3 tint_mod(ivec3 lhs, ivec3 rhs) {
return (lhs % mix(rhs, ivec3(1), bvec3(uvec3(equal(rhs, ivec3(0))) | uvec3(bvec3(uvec3(equal(lhs, ivec3(-2147483648))) & uvec3(equal(rhs, ivec3(-1))))))));
}
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 b = ivec3(4, 5, 6);
ivec3 r = tint_mod(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}