dawn-cmake/test/tint/buffer/storage/static_index/read.wgsl

62 lines
1.7 KiB
WebGPU Shading Language

struct Inner {
scalar_i32 : i32,
scalar_f32 : f32,
};
struct S {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
struct_inner : Inner,
array_struct_inner : array<Inner, 4>,
};
@binding(0) @group(0) var<storage, read> sb : S;
@compute @workgroup_size(1)
fn main() {
let scalar_f32 = sb.scalar_f32;
let scalar_i32 = sb.scalar_i32;
let scalar_u32 = sb.scalar_u32;
let vec2_f32 = sb.vec2_f32;
let vec2_i32 = sb.vec2_i32;
let vec2_u32 = sb.vec2_u32;
let vec3_f32 = sb.vec3_f32;
let vec3_i32 = sb.vec3_i32;
let vec3_u32 = sb.vec3_u32;
let vec4_f32 = sb.vec4_f32;
let vec4_i32 = sb.vec4_i32;
let vec4_u32 = sb.vec4_u32;
let mat2x2_f32 = sb.mat2x2_f32;
let mat2x3_f32 = sb.mat2x3_f32;
let mat2x4_f32 = sb.mat2x4_f32;
let mat3x2_f32 = sb.mat3x2_f32;
let mat3x3_f32 = sb.mat3x3_f32;
let mat3x4_f32 = sb.mat3x4_f32;
let mat4x2_f32 = sb.mat4x2_f32;
let mat4x3_f32 = sb.mat4x3_f32;
let mat4x4_f32 = sb.mat4x4_f32;
let arr2_vec3_f32 = sb.arr2_vec3_f32;
let struct_inner = sb.struct_inner;
let array_struct_inner = sb.array_struct_inner;
}