dawn-cmake/test/tint/builtins/extractBits/vec3/u32.spvasm.expected.wgsl

16 lines
290 B
WebGPU Shading Language

fn f_1() {
var v : vec3u = vec3u();
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_16 : vec3u = v;
let x_17 : u32 = offset_1;
let x_18 : u32 = count;
let x_14 : vec3u = extractBits(x_16, x_17, x_18);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}