dawn-cmake/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.wgsl

28 lines
540 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureLoad_66be47() {
var arg_1 = vec2<i32>(1i);
var arg_2 = 1u;
var arg_3 = 1u;
var res : f32 = textureLoad(arg_0, arg_1, arg_2, arg_3);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_66be47();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_66be47();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_66be47();
}