dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-bitfieldreverse-loop-li.../0.wgsl

74 lines
1.5 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 4u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_28 : i32;
var x_29 : i32;
var x_28_phi : i32;
var x_31_phi : i32;
var x_42_phi : i32;
let x_24 : i32 = min(1, reverseBits(1));
let x_26 : i32 = x_5.x_GLF_uniform_int_values[3].el;
x_28_phi = x_26;
x_31_phi = 1;
loop {
var x_32 : i32;
x_28 = x_28_phi;
let x_31 : i32 = x_31_phi;
x_42_phi = x_28;
if ((x_31 <= (x_24 - 1))) {
} else {
break;
}
x_29 = bitcast<i32>((x_28 + bitcast<i32>(x_31)));
let x_38 : i32 = x_5.x_GLF_uniform_int_values[0].el;
if ((x_38 == 1)) {
x_42_phi = x_29;
break;
}
continuing {
x_32 = (x_31 + 1);
x_28_phi = x_29;
x_31_phi = x_32;
}
}
let x_42 : i32 = x_42_phi;
let x_44 : i32 = x_5.x_GLF_uniform_int_values[2].el;
if ((x_42 == x_44)) {
let x_50 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_51 : f32 = f32(x_50);
let x_53 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_54 : f32 = f32(x_53);
x_GLF_color = vec4<f32>(x_51, x_54, x_54, x_51);
} else {
let x_57 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}