60 lines
1.2 KiB
WebGPU Shading Language
60 lines
1.2 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32;
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr;
|
|
}
|
|
|
|
struct buf1 {
|
|
zero : f32;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
@group(0) @binding(1) var<uniform> x_9 : buf1;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var v0 : vec2<f32>;
|
|
var v1 : vec4<f32>;
|
|
var x_57 : vec4<f32>;
|
|
let x_32 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
v0 = vec2<f32>(x_32, x_32);
|
|
let x_35 : f32 = v0.x;
|
|
let x_36 : vec4<f32> = vec4<f32>(x_35, x_35, x_35, x_35);
|
|
v1 = x_36;
|
|
let x_38 : f32 = x_9.zero;
|
|
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
if (!((x_38 == x_40))) {
|
|
let x_46 : f32 = x_9.zero;
|
|
let x_48 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
if ((x_46 == x_48)) {
|
|
return;
|
|
}
|
|
let x_53 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
let x_56 : vec2<f32> = (vec2<f32>(x_36.y, x_36.z) - vec2<f32>(x_53, x_53));
|
|
x_57 = vec4<f32>(x_36.x, x_56.x, x_56.y, x_36.w);
|
|
v1 = x_57;
|
|
} else {
|
|
discard;
|
|
}
|
|
x_GLF_color = x_57;
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|