72 lines
1.9 KiB
WebGPU Shading Language
72 lines
1.9 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32;
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}
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type Arr = array<strided_arr, 2u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr;
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}
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struct strided_arr_1 {
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@size(16)
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el : i32;
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}
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type Arr_1 = array<strided_arr_1, 4u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1;
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}
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@group(0) @binding(1) var<uniform> x_7 : buf1;
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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var arr : array<f32, 10u>;
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f = 2.0;
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let x_37 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_39 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_41 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_43 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_45 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_47 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_49 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_50 : f32 = f;
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let x_52 : f32 = x_7.x_GLF_uniform_float_values[1].el;
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let x_55 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_57 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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arr = array<f32, 10u>(x_37, x_39, x_41, x_43, x_45, x_47, x_49, pow(x_50, x_52), x_55, x_57);
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let x_60 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_62 : f32 = arr[x_60];
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let x_65 : i32 = x_9.x_GLF_uniform_int_values[3].el;
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if ((i32(x_62) == x_65)) {
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let x_71 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_74 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_77 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_80 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_71), f32(x_74), f32(x_77), f32(x_80));
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} else {
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let x_84 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_85 : f32 = f32(x_84);
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x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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