54 lines
851 B
WebGPU Shading Language
54 lines
851 B
WebGPU Shading Language
struct buf0 {
|
|
one : i32;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_8 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_() -> i32 {
|
|
var ret : i32;
|
|
var i : i32;
|
|
ret = 0;
|
|
i = 3;
|
|
loop {
|
|
let x_39 : i32 = i;
|
|
let x_40 : i32 = i;
|
|
if ((x_39 > (x_40 & 1))) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_44 : i32 = ret;
|
|
ret = (x_44 + 1);
|
|
|
|
continuing {
|
|
let x_47 : i32 = x_8.one;
|
|
let x_48 : i32 = i;
|
|
i = (x_48 - x_47);
|
|
}
|
|
}
|
|
let x_50 : i32 = ret;
|
|
return x_50;
|
|
}
|
|
|
|
fn main_1() {
|
|
let x_29 : i32 = func_();
|
|
if ((x_29 == 2)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|