80 lines
1.7 KiB
WebGPU Shading Language
80 lines
1.7 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32;
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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}
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var<private> x_GLF_global_loop_count : i32;
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> i32 {
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loop {
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let x_72 : i32 = x_GLF_global_loop_count;
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if ((x_72 < 100)) {
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} else {
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break;
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}
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let x_75 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_75 + 1);
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let x_78 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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return x_78;
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}
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let x_80 : i32 = x_7.x_GLF_uniform_int_values[2].el;
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return x_80;
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}
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fn main_1() {
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var a : i32;
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x_GLF_global_loop_count = 0;
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loop {
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let x_35 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_35 + 1);
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if (false) {
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return;
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}
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continuing {
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let x_39 : i32 = x_GLF_global_loop_count;
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if ((true & (x_39 < 100))) {
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} else {
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break;
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}
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}
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}
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let x_42 : i32 = func_();
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a = x_42;
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let x_43 : i32 = a;
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let x_45 : i32 = x_7.x_GLF_uniform_int_values[2].el;
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if ((x_43 == x_45)) {
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let x_51 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_54 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_57 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_60 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_51), f32(x_54), f32(x_57), f32(x_60));
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} else {
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let x_64 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_65 : f32 = f32(x_64);
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x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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