dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-loop-logical-xor/0-opt.wgsl

50 lines
1.1 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[0].el;
a = x_26;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_29 : f32 = f32(x_28);
x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
loop {
let x_36 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_37 : i32 = a;
if (((x_36 == x_37) != true)) {
} else {
break;
}
let x_42 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_45 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_48 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_51 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_42), f32(x_45), f32(x_48), f32(x_51));
break;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}