dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-one-minus-clamp-always-.../0-opt.wgsl

48 lines
1.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var a : i32;
f = 2.0;
let x_27 : f32 = f;
a = i32((1.0 - clamp(1.0, 1.0, x_27)));
let x_31 : i32 = a;
let x_33 : i32 = x_7.x_GLF_uniform_int_values[1].el;
if ((x_31 == x_33)) {
let x_39 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_42 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_45 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_48 : i32 = x_7.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_39), f32(x_42), f32(x_45), f32(x_48));
} else {
let x_52 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_53 : f32 = f32(x_52);
x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}