46 lines
1.0 KiB
WebGPU Shading Language
46 lines
1.0 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32;
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
a = -1;
|
|
let x_25 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_26 : i32 = a;
|
|
let x_29 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
if (((x_25 / x_26) < x_29)) {
|
|
let x_35 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_41 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_44 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44));
|
|
} else {
|
|
let x_48 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_49 : f32 = f32(x_48);
|
|
x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|