dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/one-sized-array/0-opt.wgsl

49 lines
893 B
WebGPU Shading Language

struct buf0 {
zero : i32;
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
var x_10 : array<i32, 1u>;
var x_9 : array<i32, 1u>;
var x_7 : i32;
var x_11_phi : i32;
let x_6 : i32 = x_5.zero;
x_9[0] = x_6;
let x_37 : array<i32, 1u> = x_9;
x_10 = x_37;
x_7 = x_9[0];
switch(0u) {
default: {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_8 : i32 = x_10[0];
if ((x_8 == bitcast<i32>(x_7))) {
x_11_phi = 1;
break;
}
x_11_phi = 2;
}
}
let x_11 : i32 = x_11_phi;
if ((x_11 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}