366 lines
8.0 KiB
WebGPU Shading Language
366 lines
8.0 KiB
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>;
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}
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var<private> data : array<i32, 10u>;
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var<private> temp : array<i32, 10u>;
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@group(0) @binding(0) var<uniform> x_28 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) {
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var k : i32;
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var i : i32;
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var j : i32;
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var i_1 : i32;
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let x_303 : i32 = *(from);
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k = x_303;
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let x_304 : i32 = *(from);
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i = x_304;
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let x_305 : i32 = *(mid);
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j = (x_305 + 1);
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loop {
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let x_311 : i32 = i;
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let x_312 : i32 = *(mid);
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let x_314 : i32 = j;
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let x_315 : i32 = *(to);
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if (((x_311 <= x_312) & (x_314 <= x_315))) {
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} else {
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break;
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}
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let x_319 : i32 = i;
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let x_321 : i32 = data[x_319];
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let x_322 : i32 = j;
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let x_324 : i32 = data[x_322];
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if ((x_321 < x_324)) {
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let x_329 : i32 = k;
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k = (x_329 + 1);
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let x_331 : i32 = i;
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i = (x_331 + 1);
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let x_334 : i32 = data[x_331];
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temp[x_329] = x_334;
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} else {
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let x_336 : i32 = k;
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k = (x_336 + 1);
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let x_338 : i32 = j;
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j = (x_338 + 1);
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let x_341 : i32 = data[x_338];
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temp[x_336] = x_341;
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}
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}
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loop {
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let x_347 : i32 = i;
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let x_349 : i32 = i;
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let x_350 : i32 = *(mid);
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if (((x_347 < 10) & (x_349 <= x_350))) {
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} else {
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break;
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}
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let x_354 : i32 = k;
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k = (x_354 + 1);
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let x_356 : i32 = i;
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i = (x_356 + 1);
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let x_359 : i32 = data[x_356];
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temp[x_354] = x_359;
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}
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let x_361 : i32 = *(from);
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i_1 = x_361;
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loop {
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let x_366 : i32 = i_1;
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let x_367 : i32 = *(to);
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if ((x_366 <= x_367)) {
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} else {
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break;
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}
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let x_370 : i32 = i_1;
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let x_371 : i32 = i_1;
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let x_373 : i32 = temp[x_371];
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data[x_370] = x_373;
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continuing {
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let x_375 : i32 = i_1;
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i_1 = (x_375 + 1);
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}
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}
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return;
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}
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fn main_1() {
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var x_85 : i32;
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var x_86 : i32;
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var x_87 : i32;
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var x_88 : i32;
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var x_89 : i32;
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var x_90 : i32;
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var x_91 : i32;
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var x_92 : i32;
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var x_93 : i32;
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var x_94 : i32;
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var i_3 : i32;
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var j_1 : i32;
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var grey : f32;
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let x_96 : f32 = x_28.injectionSwitch.x;
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i_3 = i32(x_96);
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loop {
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let x_102 : i32 = i_3;
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switch(x_102) {
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case 9: {
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let x_132 : i32 = i_3;
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data[x_132] = -5;
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}
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case 8: {
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let x_130 : i32 = i_3;
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data[x_130] = -4;
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}
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case 7: {
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let x_128 : i32 = i_3;
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data[x_128] = -3;
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}
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case 6: {
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let x_126 : i32 = i_3;
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data[x_126] = -2;
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}
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case 5: {
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let x_124 : i32 = i_3;
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data[x_124] = -1;
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}
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case 4: {
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let x_122 : i32 = i_3;
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data[x_122] = 0;
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}
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case 3: {
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let x_120 : i32 = i_3;
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data[x_120] = 1;
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}
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case 2: {
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let x_118 : i32 = i_3;
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data[x_118] = 2;
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}
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case 1: {
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let x_116 : i32 = i_3;
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data[x_116] = 3;
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}
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case 0: {
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let x_114 : i32 = i_3;
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data[x_114] = 4;
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}
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default: {
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}
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}
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let x_134 : i32 = i_3;
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i_3 = (x_134 + 1);
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continuing {
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let x_136 : i32 = i_3;
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if ((x_136 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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loop {
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let x_142 : i32 = j_1;
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if ((x_142 < 10)) {
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} else {
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break;
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}
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let x_145 : i32 = j_1;
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let x_146 : i32 = j_1;
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let x_148 : i32 = data[x_146];
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temp[x_145] = x_148;
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continuing {
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let x_150 : i32 = j_1;
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j_1 = (x_150 + 1);
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}
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}
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x_94 = 0;
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x_93 = 9;
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x_92 = 1;
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loop {
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let x_156 : i32 = x_92;
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let x_157 : i32 = x_93;
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if ((x_156 <= x_157)) {
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} else {
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break;
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}
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let x_160 : i32 = x_94;
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x_91 = x_160;
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loop {
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let x_165 : i32 = x_91;
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let x_166 : i32 = x_93;
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if ((x_165 < x_166)) {
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} else {
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break;
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}
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let x_169 : i32 = x_91;
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x_90 = x_169;
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let x_170 : i32 = x_91;
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let x_171 : i32 = x_92;
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let x_173 : array<i32, 10u> = data;
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data = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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data = x_173;
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x_89 = ((x_170 + x_171) - 1);
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let x_175 : i32 = x_91;
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let x_176 : i32 = x_92;
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let x_180 : i32 = x_93;
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x_88 = min(((x_175 + (2 * x_176)) - 1), x_180);
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let x_182 : i32 = x_90;
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x_87 = x_182;
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let x_183 : i32 = x_89;
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x_86 = x_183;
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let x_184 : i32 = x_88;
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x_85 = x_184;
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merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85));
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continuing {
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let x_186 : i32 = x_92;
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let x_188 : i32 = x_91;
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x_91 = (x_188 + (2 * x_186));
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}
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}
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continuing {
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let x_190 : i32 = x_92;
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x_92 = (2 * x_190);
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}
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}
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let x_194 : f32 = gl_FragCoord.y;
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if ((i32(x_194) < 30)) {
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let x_201 : i32 = data[0];
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grey = (0.5 + (f32(x_201) / 10.0));
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} else {
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let x_206 : f32 = gl_FragCoord.y;
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if ((i32(x_206) < 60)) {
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let x_213 : i32 = data[1];
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grey = (0.5 + (f32(x_213) / 10.0));
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} else {
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let x_218 : f32 = gl_FragCoord.y;
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if ((i32(x_218) < 90)) {
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let x_225 : i32 = data[2];
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grey = (0.5 + (f32(x_225) / 10.0));
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} else {
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let x_230 : f32 = gl_FragCoord.y;
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if ((i32(x_230) < 120)) {
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let x_237 : i32 = data[3];
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grey = (0.5 + (f32(x_237) / 10.0));
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} else {
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let x_242 : f32 = gl_FragCoord.y;
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if ((i32(x_242) < 150)) {
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discard;
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} else {
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let x_249 : f32 = gl_FragCoord.y;
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if ((i32(x_249) < 180)) {
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let x_256 : i32 = data[5];
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grey = (0.5 + (f32(x_256) / 10.0));
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} else {
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let x_261 : f32 = gl_FragCoord.y;
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if ((i32(x_261) < 210)) {
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let x_268 : i32 = data[6];
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grey = (0.5 + (f32(x_268) / 10.0));
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} else {
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let x_273 : f32 = gl_FragCoord.y;
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if ((i32(x_273) < 240)) {
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let x_280 : i32 = data[7];
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grey = (0.5 + (f32(x_280) / 10.0));
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} else {
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let x_285 : f32 = gl_FragCoord.y;
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if ((i32(x_285) < 270)) {
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let x_292 : i32 = data[8];
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grey = (0.5 + (f32(x_292) / 10.0));
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} else {
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discard;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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let x_296 : f32 = grey;
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let x_297 : vec3<f32> = vec3<f32>(x_296, x_296, x_296);
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x_GLF_color = vec4<f32>(x_297.x, x_297.y, x_297.z, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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fn mergeSort_() {
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var low : i32;
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var high : i32;
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var m : i32;
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var i_2 : i32;
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var from_1 : i32;
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var mid_1 : i32;
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var to_1 : i32;
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var param : i32;
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var param_1 : i32;
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var param_2 : i32;
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low = 0;
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high = 9;
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m = 1;
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loop {
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let x_382 : i32 = m;
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let x_383 : i32 = high;
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if ((x_382 <= x_383)) {
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} else {
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break;
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}
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let x_386 : i32 = low;
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i_2 = x_386;
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loop {
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let x_391 : i32 = i_2;
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let x_392 : i32 = high;
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if ((x_391 < x_392)) {
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} else {
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break;
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}
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let x_395 : i32 = i_2;
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from_1 = x_395;
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let x_396 : i32 = i_2;
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let x_397 : i32 = m;
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mid_1 = ((x_396 + x_397) - 1);
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let x_400 : i32 = i_2;
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let x_401 : i32 = m;
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let x_405 : i32 = high;
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to_1 = min(((x_400 + (2 * x_401)) - 1), x_405);
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let x_407 : i32 = from_1;
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param = x_407;
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let x_408 : i32 = mid_1;
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param_1 = x_408;
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let x_409 : i32 = to_1;
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param_2 = x_409;
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merge_i1_i1_i1_(&(param), &(param_1), &(param_2));
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continuing {
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let x_411 : i32 = m;
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let x_413 : i32 = i_2;
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i_2 = (x_413 + (2 * x_411));
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}
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}
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continuing {
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let x_415 : i32 = m;
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m = (2 * x_415);
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}
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}
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return;
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}
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