dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/spv-stable-mergesort-func-i.../1.wgsl

366 lines
8.0 KiB
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>;
}
var<private> data : array<i32, 10u>;
var<private> temp : array<i32, 10u>;
@group(0) @binding(0) var<uniform> x_28 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) {
var k : i32;
var i : i32;
var j : i32;
var i_1 : i32;
let x_303 : i32 = *(from);
k = x_303;
let x_304 : i32 = *(from);
i = x_304;
let x_305 : i32 = *(mid);
j = (x_305 + 1);
loop {
let x_311 : i32 = i;
let x_312 : i32 = *(mid);
let x_314 : i32 = j;
let x_315 : i32 = *(to);
if (((x_311 <= x_312) & (x_314 <= x_315))) {
} else {
break;
}
let x_319 : i32 = i;
let x_321 : i32 = data[x_319];
let x_322 : i32 = j;
let x_324 : i32 = data[x_322];
if ((x_321 < x_324)) {
let x_329 : i32 = k;
k = (x_329 + 1);
let x_331 : i32 = i;
i = (x_331 + 1);
let x_334 : i32 = data[x_331];
temp[x_329] = x_334;
} else {
let x_336 : i32 = k;
k = (x_336 + 1);
let x_338 : i32 = j;
j = (x_338 + 1);
let x_341 : i32 = data[x_338];
temp[x_336] = x_341;
}
}
loop {
let x_347 : i32 = i;
let x_349 : i32 = i;
let x_350 : i32 = *(mid);
if (((x_347 < 10) & (x_349 <= x_350))) {
} else {
break;
}
let x_354 : i32 = k;
k = (x_354 + 1);
let x_356 : i32 = i;
i = (x_356 + 1);
let x_359 : i32 = data[x_356];
temp[x_354] = x_359;
}
let x_361 : i32 = *(from);
i_1 = x_361;
loop {
let x_366 : i32 = i_1;
let x_367 : i32 = *(to);
if ((x_366 <= x_367)) {
} else {
break;
}
let x_370 : i32 = i_1;
let x_371 : i32 = i_1;
let x_373 : i32 = temp[x_371];
data[x_370] = x_373;
continuing {
let x_375 : i32 = i_1;
i_1 = (x_375 + 1);
}
}
return;
}
fn main_1() {
var x_85 : i32;
var x_86 : i32;
var x_87 : i32;
var x_88 : i32;
var x_89 : i32;
var x_90 : i32;
var x_91 : i32;
var x_92 : i32;
var x_93 : i32;
var x_94 : i32;
var i_3 : i32;
var j_1 : i32;
var grey : f32;
let x_96 : f32 = x_28.injectionSwitch.x;
i_3 = i32(x_96);
loop {
let x_102 : i32 = i_3;
switch(x_102) {
case 9: {
let x_132 : i32 = i_3;
data[x_132] = -5;
}
case 8: {
let x_130 : i32 = i_3;
data[x_130] = -4;
}
case 7: {
let x_128 : i32 = i_3;
data[x_128] = -3;
}
case 6: {
let x_126 : i32 = i_3;
data[x_126] = -2;
}
case 5: {
let x_124 : i32 = i_3;
data[x_124] = -1;
}
case 4: {
let x_122 : i32 = i_3;
data[x_122] = 0;
}
case 3: {
let x_120 : i32 = i_3;
data[x_120] = 1;
}
case 2: {
let x_118 : i32 = i_3;
data[x_118] = 2;
}
case 1: {
let x_116 : i32 = i_3;
data[x_116] = 3;
}
case 0: {
let x_114 : i32 = i_3;
data[x_114] = 4;
}
default: {
}
}
let x_134 : i32 = i_3;
i_3 = (x_134 + 1);
continuing {
let x_136 : i32 = i_3;
if ((x_136 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
loop {
let x_142 : i32 = j_1;
if ((x_142 < 10)) {
} else {
break;
}
let x_145 : i32 = j_1;
let x_146 : i32 = j_1;
let x_148 : i32 = data[x_146];
temp[x_145] = x_148;
continuing {
let x_150 : i32 = j_1;
j_1 = (x_150 + 1);
}
}
x_94 = 0;
x_93 = 9;
x_92 = 1;
loop {
let x_156 : i32 = x_92;
let x_157 : i32 = x_93;
if ((x_156 <= x_157)) {
} else {
break;
}
let x_160 : i32 = x_94;
x_91 = x_160;
loop {
let x_165 : i32 = x_91;
let x_166 : i32 = x_93;
if ((x_165 < x_166)) {
} else {
break;
}
let x_169 : i32 = x_91;
x_90 = x_169;
let x_170 : i32 = x_91;
let x_171 : i32 = x_92;
let x_173 : array<i32, 10u> = data;
data = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
data = x_173;
x_89 = ((x_170 + x_171) - 1);
let x_175 : i32 = x_91;
let x_176 : i32 = x_92;
let x_180 : i32 = x_93;
x_88 = min(((x_175 + (2 * x_176)) - 1), x_180);
let x_182 : i32 = x_90;
x_87 = x_182;
let x_183 : i32 = x_89;
x_86 = x_183;
let x_184 : i32 = x_88;
x_85 = x_184;
merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85));
continuing {
let x_186 : i32 = x_92;
let x_188 : i32 = x_91;
x_91 = (x_188 + (2 * x_186));
}
}
continuing {
let x_190 : i32 = x_92;
x_92 = (2 * x_190);
}
}
let x_194 : f32 = gl_FragCoord.y;
if ((i32(x_194) < 30)) {
let x_201 : i32 = data[0];
grey = (0.5 + (f32(x_201) / 10.0));
} else {
let x_206 : f32 = gl_FragCoord.y;
if ((i32(x_206) < 60)) {
let x_213 : i32 = data[1];
grey = (0.5 + (f32(x_213) / 10.0));
} else {
let x_218 : f32 = gl_FragCoord.y;
if ((i32(x_218) < 90)) {
let x_225 : i32 = data[2];
grey = (0.5 + (f32(x_225) / 10.0));
} else {
let x_230 : f32 = gl_FragCoord.y;
if ((i32(x_230) < 120)) {
let x_237 : i32 = data[3];
grey = (0.5 + (f32(x_237) / 10.0));
} else {
let x_242 : f32 = gl_FragCoord.y;
if ((i32(x_242) < 150)) {
discard;
} else {
let x_249 : f32 = gl_FragCoord.y;
if ((i32(x_249) < 180)) {
let x_256 : i32 = data[5];
grey = (0.5 + (f32(x_256) / 10.0));
} else {
let x_261 : f32 = gl_FragCoord.y;
if ((i32(x_261) < 210)) {
let x_268 : i32 = data[6];
grey = (0.5 + (f32(x_268) / 10.0));
} else {
let x_273 : f32 = gl_FragCoord.y;
if ((i32(x_273) < 240)) {
let x_280 : i32 = data[7];
grey = (0.5 + (f32(x_280) / 10.0));
} else {
let x_285 : f32 = gl_FragCoord.y;
if ((i32(x_285) < 270)) {
let x_292 : i32 = data[8];
grey = (0.5 + (f32(x_292) / 10.0));
} else {
discard;
}
}
}
}
}
}
}
}
}
let x_296 : f32 = grey;
let x_297 : vec3<f32> = vec3<f32>(x_296, x_296, x_296);
x_GLF_color = vec4<f32>(x_297.x, x_297.y, x_297.z, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}
fn mergeSort_() {
var low : i32;
var high : i32;
var m : i32;
var i_2 : i32;
var from_1 : i32;
var mid_1 : i32;
var to_1 : i32;
var param : i32;
var param_1 : i32;
var param_2 : i32;
low = 0;
high = 9;
m = 1;
loop {
let x_382 : i32 = m;
let x_383 : i32 = high;
if ((x_382 <= x_383)) {
} else {
break;
}
let x_386 : i32 = low;
i_2 = x_386;
loop {
let x_391 : i32 = i_2;
let x_392 : i32 = high;
if ((x_391 < x_392)) {
} else {
break;
}
let x_395 : i32 = i_2;
from_1 = x_395;
let x_396 : i32 = i_2;
let x_397 : i32 = m;
mid_1 = ((x_396 + x_397) - 1);
let x_400 : i32 = i_2;
let x_401 : i32 = m;
let x_405 : i32 = high;
to_1 = min(((x_400 + (2 * x_401)) - 1), x_405);
let x_407 : i32 = from_1;
param = x_407;
let x_408 : i32 = mid_1;
param_1 = x_408;
let x_409 : i32 = to_1;
param_2 = x_409;
merge_i1_i1_i1_(&(param), &(param_1), &(param_2));
continuing {
let x_411 : i32 = m;
let x_413 : i32 = i_2;
i_2 = (x_413 + (2 * x_411));
}
}
continuing {
let x_415 : i32 = m;
m = (2 * x_415);
}
}
return;
}