Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

103 lines
3.0 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[6];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
int arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
tint_array_wrapper_1 arr = {};
int index = 0;
bool x_76 = false;
bool x_86 = false;
bool x_77_phi = false;
bool x_87_phi = false;
int const x_33 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_35 = x_6.x_GLF_uniform_int_values.arr[5].el;
int const x_37 = x_6.x_GLF_uniform_int_values.arr[2].el;
tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_33, x_35, x_37}};
arr = tint_symbol_3;
index = 1;
while (true) {
bool x_51 = false;
bool x_52_phi = false;
x_52_phi = true;
if (true) {
int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_48 = index;
x_51 = !(((x_46 == 1) && (x_48 <= 1)));
x_52_phi = x_51;
}
bool const x_52 = x_52_phi;
if (!(x_52)) {
} else {
break;
}
int const x_55 = index;
int const x_56_save = x_55;
int const x_57 = arr.arr[x_56_save];
arr.arr[x_56_save] = (x_57 + 1);
int const x_59 = index;
index = (x_59 + 1);
}
int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = arr.arr[x_62];
int const x_66 = x_6.x_GLF_uniform_int_values.arr[3].el;
bool const x_67 = (x_64 == x_66);
x_77_phi = x_67;
if (x_67) {
int const x_71 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_73 = arr.arr[x_71];
int const x_75 = x_6.x_GLF_uniform_int_values.arr[4].el;
x_76 = (x_73 == x_75);
x_77_phi = x_76;
}
bool const x_77 = x_77_phi;
x_87_phi = x_77;
if (x_77) {
int const x_81 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_83 = arr.arr[x_81];
int const x_85 = x_6.x_GLF_uniform_int_values.arr[2].el;
x_86 = (x_83 == x_85);
x_87_phi = x_86;
}
bool const x_87 = x_87_phi;
if (x_87) {
int const x_92 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_95 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_101 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_92), float(x_95), float(x_98), float(x_101));
} else {
int const x_105 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_106 = float(x_105);
*(tint_symbol_5) = float4(x_106, x_106, x_106, x_106);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}