dawn-cmake/test/intrinsics/gen/textureNumLevels
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00
..
2c3575.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2c3575.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2c3575.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
2c3575.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
2c3575.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9da7a5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9da7a5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9da7a5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9da7a5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9da7a5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
09ddd0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
09ddd0.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
09ddd0.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
09ddd0.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
09ddd0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
23f750.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
23f750.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
23f750.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
23f750.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
23f750.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
076cb5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
076cb5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
076cb5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
076cb5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
076cb5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
080d95.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
080d95.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
080d95.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
080d95.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
080d95.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
897aaf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
897aaf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
897aaf.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
897aaf.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
897aaf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5101cf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5101cf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
5101cf.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
5101cf.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
5101cf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
105988.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
105988.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
105988.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
105988.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
105988.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a91c03.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a91c03.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a91c03.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a91c03.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a91c03.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
aee7c8.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
aee7c8.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
aee7c8.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
aee7c8.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
aee7c8.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b1b12b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b1b12b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
b1b12b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
b1b12b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
b1b12b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b4f5ea.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b4f5ea.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
b4f5ea.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
b4f5ea.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
b4f5ea.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d004a9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d004a9.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d004a9.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
d004a9.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
d004a9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dca09e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dca09e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
dca09e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
dca09e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
dca09e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e67231.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e67231.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e67231.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e67231.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e67231.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ed078b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ed078b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ed078b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ed078b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ed078b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f46ec6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f46ec6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f46ec6.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f46ec6.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f46ec6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f5828d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f5828d.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f5828d.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f5828d.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f5828d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00