dawn-cmake/test/benchmark/simple_compute.wgsl

11 lines
243 B
WebGPU Shading Language

struct SB {
data : array<i32>;
};
@group(0) @binding(0) var<storage, read_write> buffer : SB;
@stage(compute) @workgroup_size(1, 2, 3)
fn main(@builtin(global_invocation_id) id : vec3<u32>) {
buffer.data[id.x] = buffer.data[id.x] + 1;
}