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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
30 lines
717 B
GLSL
30 lines
717 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 2) in vec2 vUv_1;
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layout(location = 0) out vec4 color_1;
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struct FragmentInput {
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vec2 vUv;
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};
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struct FragmentOutput {
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vec4 color;
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};
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uniform highp sampler2D depthMap_texSampler;
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FragmentOutput tint_symbol(FragmentInput fIn) {
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float tint_symbol_1 = texture(depthMap_texSampler, fIn.vUv).x;
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vec3 color = vec3(tint_symbol_1, tint_symbol_1, tint_symbol_1);
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FragmentOutput fOut = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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fOut.color = vec4(color, 1.0f);
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return fOut;
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}
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void main() {
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FragmentInput tint_symbol_2 = FragmentInput(vUv_1);
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FragmentOutput inner_result = tint_symbol(tint_symbol_2);
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color_1 = inner_result.color;
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return;
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}
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