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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
24 lines
567 B
GLSL
24 lines
567 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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void tint_symbol(vec4 position, bool front_facing, uint sample_index, uint sample_mask) {
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if (front_facing) {
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vec4 foo = position;
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uint bar = (sample_index + sample_mask);
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}
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}
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void main() {
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tint_symbol(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMask[0]));
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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