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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
34 lines
554 B
GLSL
34 lines
554 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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float main1() {
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return 1.0f;
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}
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void main() {
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float inner_result = main1();
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gl_FragDepth = inner_result;
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return;
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}
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#version 310 es
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precision mediump float;
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uint main2() {
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return 1u;
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}
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void main() {
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uint inner_result = main2();
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gl_SampleMask[0] = inner_result;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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