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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
29 lines
618 B
GLSL
29 lines
618 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct FragmentOutputs {
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float frag_depth;
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uint sample_mask;
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};
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FragmentOutputs tint_symbol() {
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FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u);
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return tint_symbol_1;
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}
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void main() {
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FragmentOutputs inner_result = tint_symbol();
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gl_FragDepth = inner_result.frag_depth;
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gl_SampleMask[0] = inner_result.sample_mask;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:17: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
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ERROR: 0:17: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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