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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
41 lines
985 B
GLSL
41 lines
985 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out int loc0_1;
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layout(location = 1) out uint loc1_1;
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layout(location = 2) out float loc2_1;
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layout(location = 3) out vec4 loc3_1;
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struct FragmentOutputs {
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int loc0;
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float frag_depth;
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uint loc1;
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float loc2;
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uint sample_mask;
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vec4 loc3;
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};
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FragmentOutputs tint_symbol() {
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FragmentOutputs tint_symbol_1 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f));
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return tint_symbol_1;
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}
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void main() {
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FragmentOutputs inner_result = tint_symbol();
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loc0_1 = inner_result.loc0;
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gl_FragDepth = inner_result.frag_depth;
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loc1_1 = inner_result.loc1;
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loc2_1 = inner_result.loc2;
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gl_SampleMask[0] = inner_result.sample_mask;
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loc3_1 = inner_result.loc3;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:28: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
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ERROR: 0:28: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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