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Tint is available in Chromium now, so we can turn this on. For situations were WGSL support is not needed it can still be turned off via args.gn. Roll third_party/tint/ 16890b9ce..13904a612 (15 commits) https://dawn.googlesource.com/tint/+log/16890b9ce8b7..5f43fedcd $ git log 16890b9ce..5f43fedcd --date=short --no-merges --format='%ad %ae %s' 2020-07-16 rharrison Clean up how deps are defined in BUILD.gn 2020-07-16 dsinclair Remove refs.cfg. 2020-07-16 dsinclair Fixup group list name 2020-07-16 dsinclair [msl-writer] Emitting of program constants. 2020-07-16 dsinclair [msl-writer] Fixup matrix and array constructors. 2020-07-16 dsinclair Differentiate size and stride in array type name. 2020-07-16 dneto [spirv-reader] Support duplicate type definitions 2020-07-15 dsinclair [msl-writer] Add struct offset support. 2020-07-15 dsinclair [msl-writer] Add builtin support 2020-07-15 dsinclair Add helpers for referenced variables. 2020-07-15 dsinclair [msl-writer] Refactor some entry point variable code. 2020-07-15 dsinclair [msl-writer] Generate entry point functions. 2020-07-14 dsinclair [msl-writer] Handle emitting user function calls. 2020-07-14 dsinclair Inherit refererenced globals up the call stack. 2020-07-14 dsinclair [msl-writer] Generate input/output structs Created with: roll-dep third_party/tint Change-Id: Ia437e8dc309b06a64ddd4d91ec3af1499af13553 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24920 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%