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This is a reland of 9901c710d1f834fd3e98356f0842553e1ac4afb2 Original change's description: > Adds destroy handling for simple objects without new backend changes yet. > > Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include: > - BindGroups > - ComputePipelines > - PipelineLayouts > - RenderPipelines > - Samplers > - ShaderModules > - SwapChains > > Changes include: > - Adds necessary constructors for testing and caching > - Adding mock objects, mock constructors, and tests > > Bug: dawn:628 > Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864 > Commit-Queue: Loko Kung <lokokung@google.com> > Reviewed-by: Austin Eng <enga@chromium.org> Bug: dawn:628 Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/ComputePipeline.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ObjectContentHasher.h"
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#include "dawn_native/ObjectType_autogen.h"
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namespace dawn_native {
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MaybeError ValidateComputePipelineDescriptor(DeviceBase* device,
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const ComputePipelineDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_FORMAT_VALIDATION_ERROR("nextInChain must be nullptr.");
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}
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if (descriptor->layout != nullptr) {
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DAWN_TRY(device->ValidateObject(descriptor->layout));
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}
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return ValidateProgrammableStage(
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device, descriptor->compute.module, descriptor->compute.entryPoint,
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descriptor->compute.constantCount, descriptor->compute.constants, descriptor->layout,
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SingleShaderStage::Compute);
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}
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// ComputePipelineBase
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ComputePipelineBase::ComputePipelineBase(DeviceBase* device,
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const ComputePipelineDescriptor* descriptor)
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: PipelineBase(device,
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descriptor->layout,
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descriptor->label,
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{{SingleShaderStage::Compute, descriptor->compute.module,
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descriptor->compute.entryPoint, descriptor->compute.constantCount,
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descriptor->compute.constants}}) {
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SetContentHash(ComputeContentHash());
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TrackInDevice();
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}
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ComputePipelineBase::ComputePipelineBase(DeviceBase* device) : PipelineBase(device) {
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TrackInDevice();
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}
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ComputePipelineBase::ComputePipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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: PipelineBase(device, tag) {
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}
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ComputePipelineBase::~ComputePipelineBase() = default;
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bool ComputePipelineBase::DestroyApiObject() {
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bool wasDestroyed = ApiObjectBase::DestroyApiObject();
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if (wasDestroyed && IsCachedReference()) {
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// Do not uncache the actual cached object if we are a blueprint or already destroyed.
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GetDevice()->UncacheComputePipeline(this);
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}
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return wasDestroyed;
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}
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// static
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ComputePipelineBase* ComputePipelineBase::MakeError(DeviceBase* device) {
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class ErrorComputePipeline final : public ComputePipelineBase {
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public:
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ErrorComputePipeline(DeviceBase* device)
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: ComputePipelineBase(device, ObjectBase::kError) {
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}
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MaybeError Initialize() override {
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UNREACHABLE();
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return {};
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}
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};
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return new ErrorComputePipeline(device);
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}
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ObjectType ComputePipelineBase::GetType() const {
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return ObjectType::ComputePipeline;
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}
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bool ComputePipelineBase::EqualityFunc::operator()(const ComputePipelineBase* a,
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const ComputePipelineBase* b) const {
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return PipelineBase::EqualForCache(a, b);
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}
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} // namespace dawn_native
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