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And migrate the WGSL writer over to the new APIs. TextBuffer allows text to be written to different buffers. Helps with the complexities around for loops. Bug: tint:952 Change-Id: I094a726254f2a97b5830a8d6e07af7649c91e083 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56771 Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <cstring>
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#include "src/ast/override_decoration.h"
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#include "src/writer/wgsl/test_helper.h"
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namespace tint {
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namespace writer {
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namespace wgsl {
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namespace {
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// Makes an IEEE 754 binary32 floating point number with
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// - 0 sign if sign is 0, 1 otherwise
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// - 'exponent_bits' is placed in the exponent space.
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// So, the exponent bias must already be included.
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float MakeFloat(int sign, int biased_exponent, int mantissa) {
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const uint32_t sign_bit = sign ? 0x80000000u : 0u;
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// The binary32 exponent is 8 bits, just below the sign.
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const uint32_t exponent_bits = (biased_exponent & 0xffu) << 23;
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// The mantissa is the bottom 23 bits.
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const uint32_t mantissa_bits = (mantissa & 0x7fffffu);
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uint32_t bits = sign_bit | exponent_bits | mantissa_bits;
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float result = 0.0f;
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static_assert(sizeof(result) == sizeof(bits),
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"expected float and uint32_t to be the same size");
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std::memcpy(&result, &bits, sizeof(bits));
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return result;
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}
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struct FloatData {
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float value;
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std::string expected;
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};
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inline std::ostream& operator<<(std::ostream& out, FloatData data) {
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out << "{" << data.value << "," << data.expected << "}";
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return out;
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}
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using WgslGenerator_FloatLiteralTest = TestParamHelper<FloatData>;
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TEST_P(WgslGenerator_FloatLiteralTest, Emit) {
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auto* v = Expr(GetParam().value);
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SetResolveOnBuild(false);
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GeneratorImpl& gen = Build();
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std::stringstream out;
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ASSERT_TRUE(gen.EmitScalarConstructor(out, v)) << gen.error();
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EXPECT_EQ(out.str(), GetParam().expected);
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}
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INSTANTIATE_TEST_SUITE_P(Zero,
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WgslGenerator_FloatLiteralTest,
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::testing::ValuesIn(std::vector<FloatData>{
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{0.0f, "0.0"},
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{MakeFloat(0, 0, 0), "0.0"},
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{MakeFloat(1, 0, 0), "-0.0"}}));
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INSTANTIATE_TEST_SUITE_P(Normal,
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WgslGenerator_FloatLiteralTest,
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::testing::ValuesIn(std::vector<FloatData>{
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{1.0f, "1.0"},
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{-1.0f, "-1.0"},
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{101.375, "101.375"}}));
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INSTANTIATE_TEST_SUITE_P(
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Subnormal,
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WgslGenerator_FloatLiteralTest,
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::testing::ValuesIn(std::vector<FloatData>{
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{MakeFloat(0, 0, 1), "0x1p-149"}, // Smallest
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{MakeFloat(1, 0, 1), "-0x1p-149"},
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{MakeFloat(0, 0, 2), "0x1p-148"},
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{MakeFloat(1, 0, 2), "-0x1p-148"},
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{MakeFloat(0, 0, 0x7fffff), "0x1.fffffcp-127"}, // Largest
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{MakeFloat(1, 0, 0x7fffff), "-0x1.fffffcp-127"}, // Largest
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{MakeFloat(0, 0, 0xcafebe), "0x1.2bfaf8p-127"}, // Scattered bits
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{MakeFloat(1, 0, 0xcafebe), "-0x1.2bfaf8p-127"}, // Scattered bits
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{MakeFloat(0, 0, 0xaaaaa), "0x1.55554p-130"}, // Scattered bits
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{MakeFloat(1, 0, 0xaaaaa), "-0x1.55554p-130"}, // Scattered bits
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}));
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INSTANTIATE_TEST_SUITE_P(Infinity,
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WgslGenerator_FloatLiteralTest,
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::testing::ValuesIn(std::vector<FloatData>{
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{MakeFloat(0, 255, 0), "0x1p+128"},
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{MakeFloat(1, 255, 0), "-0x1p+128"}}));
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INSTANTIATE_TEST_SUITE_P(
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// TODO(dneto): It's unclear how Infinity and NaN should be handled.
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// https://github.com/gpuweb/gpuweb/issues/1769
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// This test fails on Windows x86-64 because the machine sets the high
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// mantissa bit on NaNs.
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DISABLED_NaN,
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// In the NaN case, the top bit in the mantissa is often used to encode
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// whether the NaN is signalling or quiet, but no agreement between
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// different machine architectures on whether 1 means signalling or
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// if 1 means quiet.
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WgslGenerator_FloatLiteralTest,
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::testing::ValuesIn(std::vector<FloatData>{
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// LSB only. Smallest mantissa.
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{MakeFloat(0, 255, 1), "0x1.000002p+128"}, // Smallest mantissa
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{MakeFloat(1, 255, 1), "-0x1.000002p+128"},
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// MSB only.
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{MakeFloat(0, 255, 0x400000), "0x1.8p+128"},
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{MakeFloat(1, 255, 0x400000), "-0x1.8p+128"},
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// All 1s in the mantissa.
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{MakeFloat(0, 255, 0x7fffff), "0x1.fffffep+128"},
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{MakeFloat(1, 255, 0x7fffff), "-0x1.fffffep+128"},
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// Scattered bits, with 0 in top mantissa bit.
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{MakeFloat(0, 255, 0x20101f), "0x1.40203ep+128"},
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{MakeFloat(1, 255, 0x20101f), "-0x1.40203ep+128"},
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// Scattered bits, with 1 in top mantissa bit.
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{MakeFloat(0, 255, 0x40101f), "0x1.80203ep+128"},
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{MakeFloat(1, 255, 0x40101f), "-0x1.80203ep+128"}}));
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} // namespace
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} // namespace wgsl
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} // namespace writer
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} // namespace tint
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