13 lines
285 B
WebGPU Shading Language
13 lines
285 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
fn textureSampleBias_80e579() {
|
|
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec2<f32>(), 1, 1.0);
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn fragment_main() {
|
|
textureSampleBias_80e579();
|
|
}
|