dawn-cmake/examples/SampleUtils.cpp
Austin Eng e2c851372a Create wire Client and Server classes with private impl
This creates proper Client and Server interfaces which will be necessary
for adding additional features to the Wire for chrome integration

Bug: dawn:103
Change-Id: I181e95079b0bac85c2c6152ad8066a94b80c8d28
Reviewed-on: https://dawn-review.googlesource.com/c/4002
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-11 21:50:16 +00:00

251 lines
8.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "SampleUtils.h"
#include "common/Assert.h"
#include "common/Platform.h"
#include "utils/BackendBinding.h"
#include "utils/TerribleCommandBuffer.h"
#include <dawn/dawn.h>
#include <dawn/dawn_wsi.h>
#include <dawn/dawncpp.h>
#include <dawn_native/DawnNative.h>
#include <dawn_wire/WireClient.h>
#include <dawn_wire/WireServer.h>
#include "GLFW/glfw3.h"
#include <cstring>
#include <iostream>
void PrintDeviceError(const char* message, dawn::CallbackUserdata) {
std::cout << "Device error: " << message << std::endl;
}
void PrintGLFWError(int code, const char* message) {
std::cout << "GLFW error: " << code << " - " << message << std::endl;
}
enum class CmdBufType {
None,
Terrible,
//TODO(cwallez@chromium.org) double terrible cmdbuf
};
// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
// their respective platforms, and Vulkan is preferred to OpenGL
#if defined(DAWN_ENABLE_BACKEND_D3D12)
static dawn_native::BackendType backendType = dawn_native::BackendType::D3D12;
#elif defined(DAWN_ENABLE_BACKEND_METAL)
static dawn_native::BackendType backendType = dawn_native::BackendType::Metal;
#elif defined(DAWN_ENABLE_BACKEND_OPENGL)
static dawn_native::BackendType backendType = dawn_native::BackendType::OpenGL;
#elif defined(DAWN_ENABLE_BACKEND_VULKAN)
static dawn_native::BackendType backendType = dawn_native::BackendType::Vulkan;
#else
#error
#endif
static CmdBufType cmdBufType = CmdBufType::Terrible;
static utils::BackendBinding* binding = nullptr;
static GLFWwindow* window = nullptr;
static dawn_wire::WireServer* wireServer = nullptr;
static dawn_wire::WireClient* wireClient = nullptr;
static utils::TerribleCommandBuffer* c2sBuf = nullptr;
static utils::TerribleCommandBuffer* s2cBuf = nullptr;
dawn::Device CreateCppDawnDevice() {
binding = utils::CreateBinding(backendType);
if (binding == nullptr) {
return dawn::Device();
}
glfwSetErrorCallback(PrintGLFWError);
if (!glfwInit()) {
return dawn::Device();
}
binding->SetupGLFWWindowHints();
window = glfwCreateWindow(640, 480, "Dawn window", nullptr, nullptr);
if (!window) {
return dawn::Device();
}
binding->SetWindow(window);
dawnDevice backendDevice = binding->CreateDevice();
dawnProcTable backendProcs = dawn_native::GetProcs();
dawnDevice cDevice = nullptr;
dawnProcTable procs;
switch (cmdBufType) {
case CmdBufType::None:
procs = backendProcs;
cDevice = backendDevice;
break;
case CmdBufType::Terrible:
{
c2sBuf = new utils::TerribleCommandBuffer();
s2cBuf = new utils::TerribleCommandBuffer();
wireServer = new dawn_wire::WireServer(backendDevice, backendProcs, s2cBuf);
c2sBuf->SetHandler(wireServer);
wireClient = new dawn_wire::WireClient(c2sBuf);
dawnDevice clientDevice = wireClient->GetDevice();
dawnProcTable clientProcs = wireClient->GetProcs();
s2cBuf->SetHandler(wireClient);
procs = clientProcs;
cDevice = clientDevice;
}
break;
}
dawnSetProcs(&procs);
procs.deviceSetErrorCallback(cDevice, PrintDeviceError, 0);
return dawn::Device::Acquire(cDevice);
}
uint64_t GetSwapChainImplementation() {
return binding->GetSwapChainImplementation();
}
dawn::TextureFormat GetPreferredSwapChainTextureFormat() {
DoFlush();
return static_cast<dawn::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
}
dawn::SwapChain GetSwapChain(const dawn::Device &device) {
return device.CreateSwapChainBuilder()
.SetImplementation(GetSwapChainImplementation())
.GetResult();
}
dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.levelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateDefaultTextureView();
}
void GetNextRenderPassDescriptor(const dawn::Device& device,
const dawn::SwapChain& swapchain,
const dawn::TextureView& depthStencilView,
dawn::Texture* backbuffer,
dawn::RenderPassDescriptor* info) {
*backbuffer = swapchain.GetNextTexture();
auto backbufferView = backbuffer->CreateDefaultTextureView();
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
colorAttachment.attachment = backbufferView;
colorAttachment.resolveTarget = nullptr;
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
colorAttachment.loadOp = dawn::LoadOp::Clear;
colorAttachment.storeOp = dawn::StoreOp::Store;
dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
depthStencilAttachment.attachment = depthStencilView;
depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear;
depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear;
depthStencilAttachment.clearDepth = 1.0f;
depthStencilAttachment.clearStencil = 0;
depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store;
depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store;
*info = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachments(1, &colorAttachment)
.SetDepthStencilAttachment(&depthStencilAttachment)
.GetResult();
}
bool InitSample(int argc, const char** argv) {
for (int i = 1; i < argc; i++) {
if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
i++;
if (i < argc && std::string("d3d12") == argv[i]) {
backendType = dawn_native::BackendType::D3D12;
continue;
}
if (i < argc && std::string("metal") == argv[i]) {
backendType = dawn_native::BackendType::Metal;
continue;
}
if (i < argc && std::string("null") == argv[i]) {
backendType = dawn_native::BackendType::Null;
continue;
}
if (i < argc && std::string("opengl") == argv[i]) {
backendType = dawn_native::BackendType::OpenGL;
continue;
}
if (i < argc && std::string("vulkan") == argv[i]) {
backendType = dawn_native::BackendType::Vulkan;
continue;
}
fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n");
return false;
}
if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) {
i++;
if (i < argc && std::string("none") == argv[i]) {
cmdBufType = CmdBufType::None;
continue;
}
if (i < argc && std::string("terrible") == argv[i]) {
cmdBufType = CmdBufType::Terrible;
continue;
}
fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n");
return false;
}
if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) {
printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]);
printf(" BACKEND is one of: d3d12, metal, null, opengl, vulkan\n");
printf(" COMMAND_BUFFER is one of: none, terrible\n");
return false;
}
}
return true;
}
void DoFlush() {
if (cmdBufType == CmdBufType::Terrible) {
bool c2sSuccess = c2sBuf->Flush();
bool s2cSuccess = s2cBuf->Flush();
ASSERT(c2sSuccess && s2cSuccess);
}
glfwPollEvents();
}
bool ShouldQuit() {
return glfwWindowShouldClose(window);
}
GLFWwindow* GetGLFWWindow() {
return window;
}