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More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/writer/glsl/test_helper.h"
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namespace tint {
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namespace writer {
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namespace glsl {
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namespace {
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using GlslGeneratorImplTest = TestHelper;
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TEST_F(GlslGeneratorImplTest, Generate) {
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Func("my_func", ast::VariableList{}, ty.void_(), ast::StatementList{},
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ast::DecorationList{});
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GeneratorImpl& gen = Build();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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void my_func() {
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}
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)");
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}
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struct GlslBuiltinData {
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ast::Builtin builtin;
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const char* attribute_name;
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};
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inline std::ostream& operator<<(std::ostream& out, GlslBuiltinData data) {
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out << data.builtin;
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return out;
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}
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using GlslBuiltinConversionTest = TestParamHelper<GlslBuiltinData>;
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TEST_P(GlslBuiltinConversionTest, Emit) {
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auto params = GetParam();
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GeneratorImpl& gen = Build();
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EXPECT_EQ(gen.builtin_to_string(params.builtin, ast::PipelineStage::kVertex),
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std::string(params.attribute_name));
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}
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INSTANTIATE_TEST_SUITE_P(
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GlslGeneratorImplTest,
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GlslBuiltinConversionTest,
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testing::Values(
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GlslBuiltinData{ast::Builtin::kPosition, "gl_Position"},
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GlslBuiltinData{ast::Builtin::kVertexIndex, "gl_VertexID"},
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GlslBuiltinData{ast::Builtin::kInstanceIndex, "gl_InstanceID"},
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GlslBuiltinData{ast::Builtin::kFrontFacing, "gl_FrontFacing"},
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GlslBuiltinData{ast::Builtin::kFragDepth, "gl_FragDepth"},
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GlslBuiltinData{ast::Builtin::kLocalInvocationId,
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"gl_LocalInvocationID"},
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GlslBuiltinData{ast::Builtin::kLocalInvocationIndex,
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"gl_LocalInvocationIndex"},
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GlslBuiltinData{ast::Builtin::kGlobalInvocationId,
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"gl_GlobalInvocationID"},
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GlslBuiltinData{ast::Builtin::kWorkgroupId, "gl_WorkGroupID"},
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GlslBuiltinData{ast::Builtin::kSampleIndex, "gl_SampleID"},
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GlslBuiltinData{ast::Builtin::kSampleMask, "gl_SampleMask"}));
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} // namespace
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} // namespace glsl
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} // namespace writer
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} // namespace tint
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